swift - SceneKit server-client non-rendering scene -


i'm working on server-client based networked game in scene kit. since server , client have duplicate copies of game, i'm loading same scenes scnscene on client side , scnscene on server. however, have yet find way run physics simulation on server's copy of scnscene without rendering in scnview. how can set (custom scnrenderer?) drives simulation without rasterizing frames?


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